Community Tutorial: 2D MELEE COMBAT in Unreal Engine 5

“To make the attack work together with the idle animation and movement you’ll have to make a few adjustments.
I believe the issue is most likely that the idle animation is overriding the attack instantly which is why it’s not showing up for you. In UpdateAnimation you’ll probably have to add a branch and ONLY switch back to idle when IsAttacking is false!”

Can you please show HOW to functionally do this? I’m still learning step by step and your videos have been a HUGE HELP thus far.