New mistakes appeared (is from the base project project )
I just tested, it’s working here. Start from a fresh git clone.
Also, check the link I posted in the previous reply.
I just get every time I try to load the level. is after downloading the 14.4 branch and putting the Plugin folder into the level folder.
I really need to move on from 4.12.5 and bloody thing has held me back for months. Can someone just tell us how to do it on a blueprint only project please?
It’s an plugin and I’d hate to lose it
thx
How do we ‘start from a fresh git clone’ please?
Man, you’re not putting plugins into “level folder”, but “project folder”. I hope you just just incorrect word for project
Perhaps config file still points to some older version. Try
- Remove plugin folder.
- Open .uproject file with text editor. Remove section of OceanPlugin.
- Just put fresh plugin to your project. If plugin wouldn’t detected automatically, just enable it in project settings. Editor should write fresh section to .uproject file.
I used the link that sent me, Import to my project as the page specifies it And happened time
is not a big problem. Just create an empty folder and Warning will go away.
You will need to look at your log file to see what’s wrong and fix the build.
little help here …
using 4.14.1 github UE
pulled the “4.12” version of the plugin (the latest branch is listed as 4.12)
copy: plugins to plugins and …/content/
refuses to build for some reason. As soon as i launch solution to load the editor (my project) it complains the entire time about the plugin (the .dll in the binary folder)
little help on getting thing installed properly? Im sure its on my end with me not knowing 100% what im pulling. I guess i got used to selecting my build, repssing download ZIP and using that … since there is no option for that, im a little confused.
thanks!
In which route? Could you give an example please
Someday the plugin to upload to the marketplace? It would be easier to handle
Hey ! First and foresmost thank you for amazing piece of shader, phenomenal effort!
Now for my question. How is it that in my project the transition point of the water looks so awkward and discolored? it’s like the closeup water has more color than it should. It appears as a full circle. If you tilt the camera to look straight down and move up. Eventually it becomes smaller as you move up and dissapears at a great distance.
Something to do with some mid range shader stuff?
Thankful for any help regarding.
EDIT: I’ve come to the conclusion it is somehow connected to lighting. As it can be seen in daytime and not at night. (rotating SunLight) - DirectionalLight. It also goes away if I tune the intensity of the light down to 0.
Will experiment some more.
(Running 4.13.2)
For 4.14 version the galleon lost its camera function… now the camera goes to the sky instead of circling the player when on sailing mode. How can I fix that?
fairly sure has been asked a number of times by several people. Not 1 person can answer?
Assuming we are downloading the “4.12” thats posted in with the latest changes X amount of days ago ? Falls under 4.12 version of UE but has the latest changes. Downloading that, 100% fail when even loading my project (errors are in the plugins folder).
Okay… Here we go, the super basic version tutorial:
-
Download and install : https://desktop…com/
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Open page: OceanProject (is my fork of the original project, with fixes that allows it to run in UE 4.14. I’ve already submitted a pull request - i.e.: update the project with my changes)
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Click on the “Clone or Download” green button, on the right
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On the small pane that opens in Step 3, choose the option “Open in Desktop”
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Clone it (aka: download it) using the Desktop application downloaded on step 1
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Done, you have the latest project with UE4.14 fixes!
OceanProject - The fixes for UE4.14 are here
, thanks!
Got everything working, once.
Everytime the editor tosses me a “was built with another version” error on the plugin and then attempts to rebuild. The rebuilds always fail in the end and i cant open the project without deleting the plugins folder. I am using 4.14.1 source so im not sure what the is. I get it all running again after deleting the plugins folder. The initial load works 100% of the time, i can add water, do whatever, all runs perfectly. Until i close and re-open, then, suddenly the build fails on the plugin.
I’d like to add that I solved my by tweaking not the light but the atmospheric fog. Not sure why that was an but I’m guessing it cut off the rendering of a reflection somewhere. Not the most scientific explanation but there it is none the less!
Hello !
Me and my colleagues wanted to say thanks and show you the end result of our project that plugin made possible.
Great work and many thanks to involved!!
Homepage link
http://berge.io/lysekil
Vimeo link
Youtube (Finale of the race)
watch?v=Ad91cVuVJOM&t=22338s
What’s the status about shader support for?
Hi author, Since I am new to UE4. I’ve been suffering to setup my own third person bp. Enable to make my character to walk under in the water like you do. Can I get some instruction from you? Thank you