There’s no way to turn off infinity generation ? Aaaand why ?!
Because I don’t see check box in BP options menu , maybe some modification in code or something ? i want to cover some square kilometers ,not infinite world
The Infinity System is an illusion… it is based of a plane with high density triangle count in the middle and lower density near edges, which we scale its size according to the camera position, and is to improve performance when the tessellation is in use, which if it is turned off, then it will not matter.
The project is free and made also on user contributions, so you can modify it as you wish in order to fulfill your needs
how long does project take to open dam
In game PUBG there is a bug where you can fall through the ground and see the landscape from the bottom. I’ve noticed that the whole map is covered by the water without any gaps. So since the landscape is always higher than the water there is no problem in using infinite system.
Hi people, I have only a short question about the waves … I have spent some hours playing with the settings but unfortunately I have not received a satisfactory result.
I would like to create a lake with very calm water almost completely without waves - Similar to here:
watch?v=5SybOastSyo
The comes with rather rough water and high waves, so it is difficult for me to see what settings are needed to “disable” the waves.
Does anyone have a tip and can briefly explain which settings are responsible for the waves to simulate a calm sea? That would be great. Thanks in advance!!!
At the BP_Ocean instance, you need to check at the properties down in the section called Manager. There you will find the parameters needed to do the change you want. Global Wave Speed and Global Wave Amplitude are the ones to give the approximate result you want. Notice that, is a shader and there isn’t likely to behave differently in concept… having a calm water is just a side-effect on how the formulas work at the math.
I have a SERIOUS **** problem with you gunning us down HARD, and as soon as you heard you might get a blueprint version of the , you suddenly became okay with everything.
ALSO, do not blame US, or anyone who put up the DCMA request for having an with someone selling FREE content.
He could have EASILY submitted his changes to project and YOU WOULD HAVE EXACTLY WHAT YOU WANT.
And to finalize , and end once and for all:
A: We have copies of 's original work, you can’t protect stolen content, so quit with the epic policy stuff.
B: and I have already discussed blueprint version of the months ago, and its NOT GOING TO HAPPEN
(I’ll send screen shots if you really need proof)
C:Stop complaining, and help give back to the community and fix stuff and submit changes. If Johnathon had done originally, instead of claiming it as his own work, we wouldn’t be talking about
D: There seems to be a history of people making copies of project and making fixes and not giving back to community. I promise, that if had just taken their fixes and submitted them back here, project would not have stalled the way it has.
E: is MIA… since the last 3 or 4 months now… with no word when/if he will/can come back. Its time for the community to step in.
The technical reason for the not being in blueprints, is because a correctly done will be shader based. If you can’t work with it in c++, I don’t expect HLSL to suit you any better. We were in the middle of making major changes right up until left. He has roughly 584 changes that he never committed. My work is dependent on those changes.and I cannot continue without them.
Without , the only project has, is when @ releases his work. He is your best bet for a blueprint version, and that is purely up to him, because no one else is working on project actively anymore.
What we need is a refresh, which means, a new thread, started by , with his version. Consider it a fork of project.
I will repeat one last time, but really clear: thread/project is effectively dead. No one is submitting fixes, no one is working on it. Only is planning a release of any kind. Follow him, follow his new thread. on the planet knows where it started, credit had been given and defended many times to @ ect. But at 169 pages now, and only “maintenance” updates, we need to move on.
I ask that @ create a new thread, and that @moderators lock thread until/if/when comes back.
@ Is it possible to lock thread until we get some news about . (in case unlock by his request or he can do it since he is a moderator aswel)
, I will continue project in the following thread: https://.unrealengine.com/comm…n-water-shader and any other details and even a new repository if possible. All credits for work will still be the same, will still be FREE and will be receiving community contributions as always!
Thread locked.
All users please use thread for now: https://.unrealengine.com/comm…roment-project