[Community Project] WIP Weather & Water Shader

Hmm okay so the M_Ocean_SSR is not compiling because of the SSR (has been fixed in 4.9 as far as I know), but then there is the 16 sampler limitation which prevents it from working.

So I guess there is no way for it to work in unless the shader is stripped down to reduce the sampler count, which means the foam and perhaps some of the normal maps will have to be removed.
I will try to make a stripped down version at some point.

and do not support shader model 5 at the moment since they are using OpenGL instead of D3D (so basicaly only windows with DirectX 11 supports SM5 for now).
It’s probably going to be supported at some point, it’s either a matter of OpenGL getting up to speed (in which case might take a while :p) or OS X needs to update to latest OpenGL (?).


Could someone with confirm whether works or not? or is the 16 sampler limitation also the problem there as well?