I got it working for me.
I had to change line #67 in /Plugins/OceanPlugin/Source/OceanPlugin/Private/BuoyantDestructible.cpp
from:
physx::PxRigidDynamic* Chunk = Each.Actor;
to:
physx::PxRigidDynamic* Chunk = DestructibleComponent->ApexDestructibleActor->getChunkPhysXActor(Each.ChunkIndex);
Now just to figure out why the shader/material/graphics are not working out too well. All the ships and floaties work, I don’t know about the fish though, if there are any.
http://i.imgur.com/4sv0wXq.png
EDIT!!
The fish level works but the shaders/material are broke on that level also.
EDIT!!
in the material blueprint window for M_Ocean I got messages in the Stats window.
[SM5] Shader uses 17 samplers exceeding the limit of 16
[SM5] Shader uses 18 samplers exceeding the limit of 16