[Community Project] WIP Weather & Water Shader

Things change between versions obviously :stuck_out_tongue:

I’m not sure which settings exactly might have caused , might investigate at some point… for now just try to copy over everything from the example map.

Edit: actually it’s the SSS light vector parameter which is fed by the BP_Skydome.

If you want to use your own sky then you will have to manually set the light vector yourself.

Check out the UpdateSun function inside BP_Skydome (to the right) to see how it is done… you can also set it to a static direction if you have static sun.