Hey question. Im trying to make a laser range finder upgrade in our tech tree for when lasers become commonplace in the late 70’s… so I do a raytrace of a rediclous length… it works fine with BP_Ocean replaced with a huge plane I can get the exact distance in CM but it wont “hit” the plane, or the skybox for that matter but thats not important, any ideas why I cant get a raytrace (linetrace whatever we call it over here on UE) to to hit the surface? I mean the SM_Oceanpalen is still a static mesh, it should hit it.
http://i.imgur.com/QZ9C4XK.png
Could be because the SM_OceanPlane is 0 units in the Z? It works fine with a plane 8191x8191x1 just not the sm which is the same, but 0.
Edit: now it wont even work at all again no debug lines or anything. Weird. Raytracing in Unreal is the first thing I’ve hated since switching from Unity. I’m done with trying to get a infinite raytace for now. Bah.
Edit again: It appears the plane is set to BlockDynamic collision setting, and the skydome to BlockAll. Doh. One more trick about UE4 I learnt. Taking down the image, and linking instead to reduce the clutter and off topicness.