Is that your WIP game or just to show off features in beta that are private to the devs?
Also TK what are the chances of adding location, mesh density and radius to a struct like we have in BuoyancyMovementComponent header file (Handkors setup). I ty to not ask for much but would REALLY help us move our game along easier and faster and I cant see how it would slow anyone down if they dont know how to use structs they can still just add elements manually. Just a Q. I cant figure out the code, I suck at C++, too much time BP’ing and not enough time reading Bjarnes C++ book.
Looks good though you guys are making amazing progress. We hope to be one of the first full games to use the system. I was telling a small percentage of early access sales might have to go to you guys to hire freelancers, pay yourselves, whatever you guys are saving people tons of work and providing an amazing plugin to the community that is now based on your video magnitudes ahead of Unitys Community project and once bow waves, prop wash, wakes, and kelvin wakes get implemented it’ll be better (maybe not as pretty yet) but better overall than Sundogs Triton water system they use for the military for naval simulators and such.
Edit: Thought about one depthMultiplier
* --------
* Buoyancy force formula: (Volume(Mass / Density) * Fluid Density * -Gravity) / Total Points * Depth Multiplier
* --------
doesnt make sense, the only time the deeper you go the faster you rise is if you were a diver in a wet suit otherwise air in a steel tank or a wooden boat doesnt compress the deeper you go. I’m compiling a test build to see what happpens with it gone.
Edit2: Built it by commenting out the densitymultiplier line and commenting out the one line that uses it and moving the semicolon back over to the left, it took 40 seconds to come to the surface from 20,000 units and and 20 seconds from 10,000 and 4 seconds from 2,000. My physics isnt that great but that makes sense to me. Havnt done a lot of testing but it still acts the same on the surface, you know your codes math better than me, removing it shouldnt affect that correct?