[Community Project] WIP Weather & Water Shader

If you want the bp_skydome that prints out the ToD to the log with a print string node let me know I do have it, I can just be a little slow sometimes (sorry no time for fish!) You basically take currentminute though and divide it by 60 to get minutes and then divide 1440 by minutes or something like that. My math isn’t strong of the top of my head, thats where visual scripting is nice.

Got the sub rigged up in Maya finally.

Should be no more problems now I can start developing for real. Note to Blender users: Its fine for static meshes. But you need maya for anything skeletal, simple fact of UE4 right now and will save you weeks (or longer, luckilly we didnt get too far). Still have to set 9000x1500x1700 sub to 300kg (calculated as about 289,000kg) for it to work with buoyancy test points of -1,0,1 and radius 10 but it works. Intrested to see how is going to use the specific gravity of water to do buoyancy. The only buoyancy scripts I’ve used before cuts it into slices and applies force accordingly. http://forum.unity3d.com/threads/buoyancy-script.72974/ dont know if that helps, its what I used over in Unity (albeit heavily modified)