[Community Project] WIP Weather & Water Shader

Hey Diftow, I was talking about with TK earlier, we are currently implementing the basics needed for to work. The “GetWaveHeight” function of the OceanManager class (which BP_Ocean derives from) has now been exposed to blueprints. There are a couple other steps we have taken in code to offset the regular time by the server latency to prevent any discrepancies.

TK had a quick setup on his GutHub branch of the project, we are currently testing it out. I hope to have more info soon. We can also use an “anchored location” (you can enable that mode by turning off physics on your ship), you will see the ship up and down rather unrealistically at time, but I will try to improve that to see if it could solve.

The colision between the player and the ship itself is something I do not see us adding in at point, so that part you will need to implement.

So we are making progress on it :slight_smile: