Thank you very much for looking into ! I created a basic setup that drew a DebugSphere using the radius and location, but it is rather glitchy since a DebugSphere from blueprint requires a Duration. From a construction script a duration is problematic, set it to a few seconds and move the sphere’s location causes a thick line of spheres to be drawn in that direction, or if you set it really low it disappears too quickly. To turn them on/off I just created a simple boolean for Debug mode, and also added in a Struct to the plugin to represent a testpoint (Location, Radius, and Buoyancy Multiplier) to make it a bit more standardized. Both of these recent additions will be ideal for integrating your solution above.
is extremely helpful as I had been planning on recreating the spheres in code (due to the issues noted above), so you couldn’t have posted at a better time! I will integrate it into the project asap, it looks like a great solution to the problem. Thank you very much for putting together, I will add you to the contributors list as well.
Right now we are adding in new additions to the branch on , the 1.0 branch has already fallen behind. So if you want to test out the latest features (I will add your code in today) you can Download as Zip or fork the repo from here: