Lima,
Just one more last note,
When you speak to , please pass on why is so important for some of us. I can’t speak for others, but for me, time and the ability to easily customize the shader for my projects, and the lack of a full shader on the Marketplace, is the number one reason I would like to see in BPs on the Markietplace.
Plugins are the more optimized why to go, but with new engine versions coming out almost every month, and all that code to go thru, I would rather start with a BP implementation.
I don’t have a problem with coding… I am a Level 5 Preeminent Advisor for Australia, and I teach at places like Caltec and NASA. I do think water shaders in general are an area better left to real experts.
For me, time is my biggest constraint, and I really support and appreciate that EPIC lets us use the engine, and the Marketplace is getting better all the time, a great place for learning. But, it has always lacked one thing… what we are discussing.
I think is a genius for coming up with the BP system, which helped me in many ways. I started messing around with UE3 ten years ago. Then I had to put it on hold… I was diagnoses with stage 4 Ampullary/Pancreatic Cancer and given two months to live. is not the place to go into it, but I can understand if is dealing with health issues…. It puts life in perspective. And messing around with UE4 helped me pass the time, years of time… but it is hard to concentrate when you are pumped full of Chemo… thus my love for EPIC’s BPs.
Just had my ten year checkup, Dr. called it a miracle, said I am cured. So, I am working as fast as possible on a new project, based on the Amalfi coastline, and one of the major elements is … you guessed it, water.
A full featured shader on the Marketplace would be great, BP implementation even better, but I need more than just a beautiful surface, I need a beautiful underwater environment as well.
There is always hope….