Thanks, . Just getting back into and started playing around the the sequencer idea further, but I was getting some odd results. Which is probably caused by me probably doing it wrong. So far I’ve had the most success with using forces to push the boat around.
Also, does anyone know if the advanced buoyancy will work on a skeletal mesh as well? Tried it out with a skeletal mesh instead of a static mesh and with skeletal mesh I just get an
error saying “mesh missed”.
Thanks.