[Community Project] WIP Weather & Water Shader

Hello,

Another buoyancy question, is it possible to get the buoyancy system to work on another type of object instead of the inbuilt ? For instance if I wanted to use a custom deforming mesh for an instead of the inbuilt . Or is the buoyancy heavily tired to the ? Would it mostly involve just getting the custom deforming mesh to feed the buoyancy system the height of the deformations, or is it way more involved than that?

Thanks.