[Community Project] WIP Weather & Water Shader

Wow, “community” shader was started four years ago, and still going strong. Four years ago development on Sea of Thieves also began. That game has some of the best water in any game, on any platform, both above and below the waterline, and it uses UE4! Never though I would see that day… did Rare develop their shader from scratch, or build it upon Nvidia Wave Works, anyone know? video does explain how they achieved such beautiful colors with time of day, region, and weather changes, using a single Blueprint watch?v=cPQ0ksLKFyo