[Community Project] WIP Weather & Water Shader

Hello,

Unfortunately, I don’t have good news for you… I’ve been reading through issues on Answerhub and came across a post (can’t find it atm, will edit and post the link when I do) detailing a huge performance bug in 4.19 with the Planar Reflection actor. If I remember correctly the bug affects lower end systems much worse, which makes sense why it only becomes an on xbox.

It really sucks that occurred when you are ready to ship, I wish there was some way I could help out. Good news is that 4.20 preview should be coming out soon. I know you aren’t going to want to release from a preview build, but there have been a lot of performance issues and crashing in 4.19 so I can’t see them continuing to support it beyond 4.19.3.

To confirm it is the Planar Reflections, select BP_Ocean, then in the details panel select the PlanarReflection component and scroll down to the Rendering section and deselect the visible checkbox. effectively disables planar reflections as you can see from the lack of reflections in the image below.

In my testing on a GTX1080 & 8700k the difference was a little bit more than 1ms faster without planar reflections, but is in the demo project, a game project targeting xbox should see a big increase in performance. Do on the 4.18 project as well and then compare the numbers to see if they are similar, if they are then something else is causing the so please let me know what you find out.

Thanks!