Hi, we are using excellent project in our game and on the PC front, performance wise, everything is absolutely fine (Unreal 4.18.3 and 4.19.2). On the (original) Xbox One though - it is a different story. On 4.18 we managed to run the chapter that is using BP_ocean class to run at almost 900p at mostly steady 30FPS which at point is good enough for the original Xbox One (pre S version). Sadly, we cannot ship with 4.18 version of the engine and on 4.19 there’s a huge performance hit. For the records, on Xbox One X the same chapter is running almost all the time at a native 4K (using dynamic res option of 4.19). On the original Xbox however, even at 720p with the same settings like those in 4.18, the game is running between 20-23FPS. After a few debug test it is more than clear that is GPU related problem (frametime is between 65-70ms).
My question is - are there any specific 4.19 changes that can impact our performance and also, does anyone know any specific optimized settings just using the variables in the BP_ocean class?
Thanks in advance.