, thanks!
The other thing I have been playing with is making a finite because I do not want the to interfere with other lakes and rivers, etc. in my level and I just need a finite sea rather than an . All I did was duplicate the BP_Ocean and called it BP_FiniteOcean and deleted the InfiniteSystemComponent and the BillboardComponent (“Icon”) and replaced it with a simple SceneComponent (because I don’t really understand why it is there unless it is to turn the whole together with the player who observes it…?). indeed gives me a finite which doesn’t follow the player around, but the Screen Space Reflections and Planar Reflections still follow Player 0’s camera. I don’t know if a finite system would interest other users, but if they don’t use split screen then the Ultra shader would still work for them using set up, whether or not you manage to get the reflections working, so it would probably be simple to add to the package.
I was messing with the code and it looks like the Infinite system is partially guilty only… the reflections might be a general bug on the split screen , which to be sure I will need to look on the engine source code. Im looking at aswell now that I have realized , so it will take way more time than expected.