[Community Project] WIP Weather & Water Shader

Thanks for mentioning . I will study the material (VaOcean) and the NVidia’s EULA to decide the outcome and make it public in thread. There are plenty of works on Tessendorf FFT which we can switch over and that are trully MIT license, and we might replace as seen fit if we can’t reuse VaOcean code. I will share the best implementation with EvoPulseGaming so both will have same implementation.