[Community Project] WIP Weather & Water Shader

Hi

I have been looking at project and it is great. As a result I thought I would have a go at producing my own simple water surface using gerstner waves.

I should say I am running a pro with and version 4.17.2.

I have managed to get a simple surface running but it only works when i plug the texture into world ofset position and not world displacement.

I did some searching and found 's tutorials and checked them out to and he also used world displacement, as does project.

I also found some explanations that said you needed to change the metal render, but after checking your project settings I noted they are set to use the same metal render as mine.

What is really weird is that when i run the example for project it works fine.

I am obviously missing something in a setting somewhere, could someone point me in the right direction. Do i need a special mesh or something to get to work.
I am interested in it from a learning point of view rather than just using the project

thanks