If you downloaded the version from , there is an entire project with an island and boats for you to see. Mostly when you analyze the project you will see that it requires your project to support C++ since there is a plugin that you will need to include along. Once you create a new C++ Project (lets say the 3rd person template) close it and you will copy the Plugins folder from the to your C++ project. You will need to right-click your project.uproject file and select “Generate Visual Studio project files”. You will need to have Visual Studio 2015 or 2017 Community Edition installed at least. After you can open your project regularly and it might tell your plugin needs to be recompiled, which you should always say yes.
It might happen that when a new UE4 release comes out the C++ files for the plugin need some maintenance and thats what community is doing here. We give the directions to make it work and also update the project at .
I hope I have put the steps in a easy way to follow, sorry, it is early in the morning for me and sometimes english comes a bit confuse into my mind.