[Community Project] WIP Weather & Water Shader

I ran into an trying to package a development build of my project and somehow worked my way up to point but im not sure whats going on here.

**Package attempt error:

UATHelper: Packaging (Windows (64-bit)): ERROR: c:\UNREAL PROJECTS\DOI418\Source\OceanProjectEditor.Target.cs(6,14) : error CS0101: The namespace ‘<global namespace>’ already contains a definition for ‘OceanProjectEditorTarget’
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.**

i have no duplicate files

The current next step needed to generate the files from context menu in windows explorer from within my project.uproject file [right-Click, Generate…] but i ran into …

While generating…
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/UNREAL PROJECTS/DOI418/DOI418.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
ERROR: UnrealBuildTool Exception: Expecting to find a type to be declared in a target rules named ‘OceanProjectTarget’. type must derive from the ‘TargetRules’ type defined by Unreal Build Tool.

https://.unrealengine.com/core/image/gif;base64

Trying to open file(.Target.cs) in VS2015 opens a BLANK notepad, (the file is a Visual C# source.)

the plugin is installed correctly and works fine in game, is the first time needing to package a build for dev/debug/profiling purposes and cant seem to do so

**Does anyone recognize the problem here ?

I’ll admit**** I**** know next to nothing about C++ and plugins, its a bit out of my scope for the time being as, I am having to learn, effective immediately.**
As always I** would be most appreciative.**

Edit*:NOTE**: I am assuming is something similar to related issues of engine releases with changes and the constant need to tweaks I read about on previous posts (an assumption, not an opinion.)*