[Community Project] WIP Weather & Water Shader

After importing project into my project, my post processing volume for highlighting items to pick up has weird behavior where it shows a white rectangle on the screen. Does anyone have ideas on how the project might conflict with other post processing volumes?

It appears that my other post processing volume which uses Set Render Custom Depth highlights the .

Edit: I might be able to use a custom stencil value for my items to make it work. The only problem now is that the underwater PP seems to use all stencil values 0-255.


Edit: Finally figured out how to make it work. All I needed to do was change the default stencil value on my item meshes to 255, then when I want the item to be highlighted, I set Render Custom Depth to true, and set it to false when I don’t want it highlighted.