Cool! I never expected a project like would use the , but it is great to see! I have an idea to make the in your scene look better while remaining cheap performance wise. It is basically a highly stripped down version of the material, but with a couple of additions. I will try and post it weekend for you guys!
Aww shucks thank you !
Hopefully the new version will be even better
Hey man good to see you on the !
I am really surprised the light shafts were using the default occlusion from the directional light, they look so much better than the last time I tried that approach. But as mentioned I think the height fog is making the difference so I will give it another try. And as I suspected the caustics are a light function, I have the same method in my project at the moment but it needs a bit more tweaking.
Thanks again for the info, you guys are doing a great job!