Kinda stuck here, I’m trying to combine the Nvidia Waveworks sim with the buoyancy code from project. Waveworks no longer supports buoyancy by default so I have to figure out before development can continue.
The method described on the page (https://.com/UE4-//wiki/How-to-add-to-your-project) for getting the plugin into another project doesn’t work with the Waveworks build of 4.15. I’ve also tried copying the C++ classes for buoyancy manually but never got them to compile. 's buoyancy tutorial (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) could work as the Waveworks material is similar, but I don’t have enough C++ knowledge to follow along.
Could anyone give me some pointers on how I could do ?