[Community Project] WIP Weather & Water Shader

Evening all. Using in UE version 4.12.5 and I seem to have an odd bug.

I’m using with a tiled world with “World Origin Rebasing” and I seem to get a rather large square of water that is completely flat. It just doesn’t appear to be affected by displacement.

As I move around the world, flat area moves with me, due to the origin rebasing.

I’m not entirely sure. But could it be something to do with having no reference to a landscape? I don’t know how I would use a reference to a landscape as my world is made up of lots of landscape actors.

Any ideas whats going on? Cheers all! And keep up the great work!