plugin
First of all, thanks for the excellent work on project. I LOVE it. It is perfect for my island map project.
Ever since was converted to a plugin, I am not able to get to work after building my project.
I am using the latest version of the plugin and UE 4.7.3
Everything works great in the editor. I can package the project without an error but when I try and run the exe after packaging I get error that the plugin cannot be found.
I have read all I can find on the about . My plugin is in the plugins folder within my project folder. \Unreal Projects\IOTA\Plugins\OceanPlugin\OceanPlugin.uplugin
I have tried suggestions (at least the ones I can understand). Some of the comments suggest rebuilding the plugin project (I think) but I don’t understand how I can do that with plugin as it does not seem to have all the files I would need to rebuild source in visual studio (or I just don’t understand how to do it i.e. how do I get a .sln file for ?). FYI I have also tried rebuilding the UE4 engine via github etc.
Also, I was able to build and use shader just fine before it was converted to a plugin. It is quite likely that I am just missing some simple step. I have no experience with VS beyond just following the step by step instructions for rebuilding project via github.
I am fairly new to game development and need simple/basic instructions on how to make plugin work. Please forgive my inexperience with all . Any help would be greatly appreciated.
Thanks very much!
hi all, thanks for the ‘Weather & Water Shader’, no words to describe your work.
I’m experiencing the same problem of CraigColby: ‘after packaging I get error that the plugin cannot be found’,
the Oceanplugin works perfectly in preview mode,
engine version is 4.12.5 ,
please, i need help to figure out how to fix problem!
Thankyou!!