Thanks TK.
I’m starting to think as I pour though my C++ lessons and get more comfortable with it before I make the jump to the UE4 api, could we start designing some of the systems like weather in a public google doc or something? Some psuedocode and references and ideas and such.
I’m stuck on my project ATM till I can mask the water out of boats but would love to doodle with on ways to acheive the project goals and I can create debug widgets all day long, my specialty.
edit:
(hope that helps you a bit ).
hehe checking it out as I merge everything together after backing up. 6gb of content takes a long time to backup on a hdd.
Also one question, was BP_Sky changed at all or is that DC’s baby and un-touched? I made a ton of changes to the blueprint and its a large blueprint in itself so wondering if I should merge my changes into the new one or if there ar eno changes and to keep my old one?
Edit: Just replaced my under-> above water texture sliding off the screen with your PP underwater bpUNderwater parent setup, submarine going up/under is much more beautiful.
Edit: Anyone getting a crash due to physics constraints line 71 (stay upright constraint based) I fixed it by finding the class that had the actual BuyoancyForce component on it, deleting and compiling it, re-adding and compiling int, and then compiling all child and parent classes.
Next step learn how to create a masked shape a pixel smaller than my mesh and to move and rotate with the mesh, then I can start building a ship!