[Community Project] WIP Weather & Water Shader

No matter what I did to the material I could not get it opaque (the roof is still here, and interestingly renders ABOVE everyhthing) and the green is coming from no where as far as I can tell nothing green is hooked up ATM.

I never thought about applying these into the materials themselves.

Will do some more playing around! Thanks TK!


is what ahppens with an applied… it blends the original material (matte pink) with the blue. Very interesting learning alot.


Regarding the capsule masking, I never learned how to use that node, put it into a graph once and said, now what. Hence why Ineed to do the material courses for ue4.

Edit:

Although does mask the out thats right int he middle of the “room”, but only allows color shading cartoon style.

Learned what I’m sure will comein useful will play with tihs more than when I learn more about materials, theyre still pretty foreign to me. ThanKs TK


really excites me cause it feels so close to getting proper masking so that I can build my sub interior inside my sub exterior mesh so that I can start creating a scene instead of just driving a submarine around the blowing up other ships from the ship orperiscope point of view. will give a third or first person view. Very good feeling :slight_smile: