Thank you TK, I will give it a try today.
Also, I noticed an earlier post that mentioned “caustics” were included in an update.
The underwater view of my is looking good, but no caustics. Can you tell me where function is located, and is it turned off by default?
I am working on a coastline lagoon level and strong caustics would really sell the biome.
As a note to help others, I used World Machine with the Geoglyph Archipelago macro to create the Lagoon, only it had a bug (can’t create a reef), so they sent me an earlier version that worked. Creating a single archipelago level that can be viewed from the air did not work out because I want my to have waves, and waves at time are uni-directional (looks weird to have waves moving away from the shoreline on the opposite side of a reef or island). I checked out several games, Fallout 4, Just Cause 3, and they all avoid the by using flat “lake” water at shorelines. water holds up very well, I can recommend it to . If a shoreline swash and backwash option with wet material were added, it would look even better.
Once again, great job all you Canadians, and of course TK the Greek! Hilton Athens view of the Acropolis lit up at night is fantastic. Great community project, EPIC please make the plug-in part of the next engine update. Wasn’t Bioshock built with the Unreal Engine?
Thanks for any caustics reply in advanced.