I’ve been poking into ways to mask the so I could build full ships and use them instead of teleporting the player to the interior hidden way in the sky
https://.com/eliasts/Ocean_Community_Next_Gen
project says it has a mask effect for hiding water in boat meshes. week i’ll be pouring through that, scrawks old setups, and suimono in unity to see if theres nything that would be very easy to port over with my limited knowledge of the ue4 API for practice.