Maths lots of it not easy. I’m trying to compile all the community/OS/papers on water simulation and port them to the ue4 API I can and its not easy to do anything more than what DC and TK have done… which is hard in its own right
Edit: I’m also going to work on/rewrite parts of/improve on DC’s sky setup to make a clock with time compression in any free time today.
I have latitude and longitude changing depending where you travel its pretty nice will post that when I get time cause its ea
Edit2: Didnt realize already did all the hard work.
Heres a slight improvment formatted, if you prefer it. If anyone needs the BP let me know ill post it to www.blueprintsue.com
I setup time compression as well if anyone needs it, its very easy to setup.
imula
Installed Unity for the first time in a while today, gonna try to port any features I can find over there to the project in my fork and see if DC wants to merge it. Once I get my UE4 api skills and cpp skills up to par with my Uni Java skills I’ll be making major developments particularly in simulations and underwater regards.