Communication for UI with Interface

you can have an interface on the character with some interface functions that return the variable as an output, called something like “GetVariable(variablename)”.

Then the widget only needs to GetPlayerCharacter → GetVariable and then you have access to that variable without having to cast directly to the actor.

If you are wanting to communicate with some actor other than the playercharacter/playerpawn, you might need another way to identify it.

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