Common UI Slider - Pressing A Button reset slider value

Hi,

I’ve tried many methods and nothing seems to work. I can’t believe that I’m struggling that much on something that seems so simple.

I wanted to override the On Key Down event in order to manually reset the value if the Button A is pressed, but this function is never called with this button.
I’ve also checked at the tick if the Button A is pressed by checking Is Input Key Down on the Player Controller but it always return false.

It seems that the input get consumed by the UI system of Unreal.

Is there any other way to check if a key is down on Unreal ? Or is they a way to prevent a Slider from being selected with the Button A on a Gamepad ?