Common UI Plugin Widget Blueprints losing parent class and becoming corrupted

When you repro’d it yourself, was your GameInstance referencing the radioactive class?

That seems to be the only way to break it for me. I can have all manner of other classes referencing something that creates CommonUI widgets without issue. If you’ve found another way though, do let me know - I am now extremely untrusting of this whole plugin and will be walking on eggshells for the rest of my development. :smiley:

In my proejct, I almost never have the GameInstance reference other classes - it primarily acts as a store of data that other classes read/write from, so avoiding this specific interaction is totally possible for me. I worry there are other landmines though.