Im working with Common UI plugin+enhanced inputs to make my interface, but i have a problem with the Back action and the “Common activable widget stacks”.
I have a first menu, and one of the options it have, opens a second menu, wich remplaces the first menu. For this i push both widgets with the same “Common activatable widget stack”. This first part works fine, when i press back i get the first menu again.
The problem comes when i want to add a third menu that opens with one of the options of the second menu. The diference between this case, is that i need that the second menu stays visible when the third menu is open.
For that, i tried pushing the third menu with a second “Common activable widget stack”, and yes, the menu appears and the second menu stays visible. But now, after i open the third menu, i can only go back to the second menu. For a reason, back button doesnt allow me to go back to the first menu.
If i push the third menu with the same “Common activable widget stack” which i use to push the rest of menus, all works fine, but in this way, the second menu hides and thats something i dont want to happend. I also tried to create a “Common activable widget stack” into the widget blueprint of the second menu and push the third menu with it, but i have the same problems that i have with the first method.
This is how i want to look the second and third menu
This are my custom events to push widgets (are located in my base UI
This is how i execute the first menu since player controller
This is how i execute the second menu since the first menu
This is how i execute the third menu since the second menu
Someone know how i can make this?