instead, you can just define a getter function inside your C++ class.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, BlueprintPure, Category = “ayy lmao”)
MyType getMyStaticVarValue();
instead, you can just define a getter function inside your C++ class.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, BlueprintPure, Category = “ayy lmao”)
MyType getMyStaticVarValue();