Maybe somebody knows an answer to this:
In the Common UI Documentation they say different gamepad types would be supported using the Common Controller Data BP Type and entering it to the field in the project settings. I don´t get how I should set this up to have my Common Action Widgets show the correct button, depending on if there is a Xbox Gamepad or a Playstation Gamepad connected to the game. They have different button symbols, so for the Common Action WIdget to make sense, it would have to switch images not only on Keyboard/Gamepad but also on Gamepad type.
Great thanks to anybody who might help with finding a solution to this.
I, too, wish to know a good way to determine this possibility.