Come Learn Blueprint Multiplayer with me! (aka 's a Glutton for Punishment)

GameMode.cpp.
Start by making sure ShouldSpawnAtStartSpot() returns false, then create a custom ChoosePlayerStart().

The default behaviour is to place spawning players at the first PIE player start it can find or, failing that, just the last player start found.

You should be able to get what you need by checking out those functions in “ShooterGame\Private\Online\ShooterGameMode.cpp”.

Have fun! :slight_smile: