Combining objects with grid panel

  • the Player has an Inventory Actor
  • the inventory Actor has a Widget - a grid with slots
  • the inventory holds an array of Item Actors
  • each Item Actor has a Widget

That’s why I mentioned blueprint communications earlier on. I don’t think you have a problem with combining items per se (not yet!), you may need to take a step back and ensure you can produce an effortless data flow between the player, its inventory, the items inside and the world the items interact with.


There’s yet to be a ay where I don’t draw a data flow diagrams on a piece of paper. Only to realise a month later that I failed to account for something :expressionless: