That being the case, why would you ever use the right click method? Can you then extract the components back out if need be?
Also, does anybody know what the trade off is in draw calls vs memory? for instance…
I have 10 modular pieces that make up a house. so if I have 100 houses then there are 1000 draw calls being made but the same 10 objects are being reused so less memory overheads.
If I then merge these modular pieces I will have only 100 draw calls but 10 much larger meshes loaded in to memory.
does the lower draw call outweigh the memory overhead or vice versa?
Sorry for the Analy retentive questions but I’m developing for Vive and the the one mantra I hear again and again is optimise, optimise, optimise so I’d like to get a handle on this aspect before creating a thousand assets the wrong way.
Thanks,
Dave