Hi @RecourseDesign thanks for quick reply. Yup, you’re totally right. I changed the Compression Settings > Default and also changed Texture Group > World, and enabled sRGB. That fixed everything.
I do have a related problem now which is that I cannot plug the Absolute World Position node into the Sample Texture node. I get the following errors:
[SM6] (Node TextureSample) Cannot cast from larger type float3 to smaller type float2.
[SM6] (Node TextureSample) Cannot cast from larger type LWCVector3 to smaller type LWCVector2.
Do you know what causes these errors and how to address them? Thanks!
New settings for texture:
Material without Absolute World Position:
Material with Absolute World Position:


