Hey again ,
So in my extremely simple game there are objects that slide down the screen and the player must control a pawn to collide (overlap) some objects and avoid others. Beneficial objects add to the score, and detrimental objects terminate the game. In the editor this works perfectly, but after I package and try to play the game the objects just slide right past the pawn and none of the events fire. It’s like the collision settings on all of the objects and pawns get turned off during the packaging process or something.
Here is a screenshot of my overlap Blueprint:
Nothing really customized, just the default “ActorBeginOverlap” function. Both actors have the same collision settings:
I’ve also tried setting them to the default “overlap all” and “overlap all dynamic” settings. All provide the same result.
Thanks so much again for the response!