Collision stays after destroying component

Create an Actor Class (BP_Barrier).
Add a Box collision component… This will be your blocking collision.

When requirements are met simply disable the collision on the Box collision component.

Destroying isn’t always the best approach.

Drag the actor in to your level. While selected scale the Collision as needed.
In your requirements class create a reference to the barrier.
When requirements are met: barrier reference → Disable Barrier

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