So i am spawning static mesh and its moving when it collides with wall it changes movement to opposite side.
Why pic 1 works and pic 2 does not?
Meaning when i put scene as first than mesh.
So i am spawning static mesh and its moving when it collides with wall it changes movement to opposite side.
Why pic 1 works and pic 2 does not?
Meaning when i put scene as first than mesh.
You need to set the “Spawn Collision Handling Method” to “Always Spawn, Ignore Collisions”.
Thx for reply.
I need info on why there are no collisions for static mesh if first is scene root than mesh.?
I don’t know why but yes if the mesh is not on the top of the hierarchy it won’t be blocked, I spent a lot of time finding out this
i found 2019 post with same issue and looks like nothing has changed.