Collision Problem

Hello, I have a problem with my two skeletal mesh character. I create a combat game and when to pawn collide I want to ignore or overlap them. In fact I disable collision on pawn channel and the result is this .
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I try to deactivate collision in physics asset in the blueprint nothing work. I need help.

Did you disable the collision of the capsule colliders?

From the screenshots, it looks like the characters are overlapping, but just their feet are sticking to each other. If that’s the case, you probably just need to disable the Foot IK in the animation blueprint, or edit the control rig so that the IK traces don’t hit pawns.

To disable the IK , open ABP_Manny from the characters/animations folder, and either disconnect the falling stuff from the ShouldDoIKTrace pin and untick box on the control rig node here:

Or just run the execution/source wires around it to ignore it altogether.

To fix the IK so it still works on other objects, you’d need to edit the FootTrace function in CR_Mannequin_BasicFootIK to use some channel that ignores pawns.