collision problem with spawned actor

What is this?


StartRoom->Attiva = true;

Got the feeling that is some typo for Active, though i could be completely wrong ofc.

Another thing i noticed is this: SpawnActor docs
While the function syntax says Location, Rotation, SpawnParameters the example code & your code has another argument infront of those (some class pointer?) you could try without that argument maybe?

No clue if any of these things are relevant