Collision of Object doesn't match the static mesh when it rotates

The turret gun is ignoring player:

image

Is this intentional? Can we then also see the collision settings of the player capsule?


When it comes to this:

image

This is run on Tick, right? Nothing fancy? No subframe timer shenanigans?


A trick question: why is this needed:

Not sure if related but we’re grasping at straws here.