Mhm. Seconded.
- could you briefly explain how the turret rotates?
I have made a master turret with child turrets that rotate towards a target
-
could you elaborate on this, too? What’s in the
Construction Script
/Begin Play
events of master / child? Anything that could be relevant? -
and finally, what are the collision settings of the offending barrel?
I don’t know how to make the collision match the rotation of the barrel when it rotates
Yeah, that’s not a thing.