Collision of Object doesn't match the static mesh when it rotates

Mhm. Seconded.

  • could you briefly explain how the turret rotates?

I have made a master turret with child turrets that rotate towards a target

  • could you elaborate on this, too? What’s in the Construction Script / Begin Play events of master / child? Anything that could be relevant?

  • and finally, what are the collision settings of the offending barrel?

I don’t know how to make the collision match the rotation of the barrel when it rotates

Yeah, that’s not a thing. :confused:

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