Collision of Object doesn't match the static mesh when it rotates

Hm, at this point I want to blame that exact Delay thing - that’s the only thing that stands out here scriptwise; I might be wrong, ofc. UE5 now has this fancy boi, btw:

image


So… what are we actually standing on here then:

We’ve all assumed you’re standing on the barrel. Perhaps you are not. Could you try: